Showing posts with label Six Flags New England. Show all posts
Showing posts with label Six Flags New England. Show all posts

Thursday, November 3, 2011

Impression: Six Flags New England


I don't think I'm the first to say that most Six Flags parks are a little underwhelming. Besides the coasters (and even those are often hit or miss), most Six Flags parks lack the quality theming, enthusiastic staff, and park atmosphere that characterizes parks of other chains. This was not the experience that I had at Six Flags New England. Not only were the coasters great, but the staff was attentive and the park was clean.

We arrived at the park just after opening, which usually never happens to me. We knew we would need to start driving home early, so the Flash Pass building was our first stop. Just minutes later, we were checked in for Thunderbolt. After only a one-train wait, we were buckled into the front row, and off we went! You can feel the coaster's age as the cars rumble around the pre-lift turn. The peeling paint and classic wooden coaster sound enhanced the experience, an uncharacteristic one for a Six Flags park. The cute sign at the top of the lift took me back to a time long past. Thunderbolt itself was a lot of fun; we really flew around some of the turns and we even had a bit of airtime. For a Six Flags woodie, I was impressed.

Our next stop was Pandemonium. Not only do I love spinning coasters, but this one looks especially awesome. I love the colors especially, and it's position in the center of this side of the park. We checked in for the ride as soon as we got off Thunderbolt, and we quickly headed to the ride. After another brief wait, we were on the ride. We sat facing backwards for our first ride, and soon we took off up the lift hill. We were at the top in no time, and we twisted and turned down the drop. We headed into the crazy wild mouse section, which was especially intense as we were really spinning. Not only were the helices great, but I actually got some pretty good airtime as we hopped into the midcourse brake run. There's not much to Pandemonium, but it was really a lot of fun.

We got our Flashback credit next, which was nothing special. One ride that I was determined to try was Catapult. I was actually surprised that there was no line, but I wasn't complaining. In a few minutes, I was strapped in, if you can even call it that. The harnesses on Catapult are very unnerving, so I was holding on very tightly. Before I was quite ready, we started to climb the tower. I guess we were going backwards first, as suddenly the blood was rushing to my head and all I could see was Cyclone upside down. You wouldn't have believed how tightly I was holding onto those handles - my knuckles were pure white as we continued to flip backwards. We slowly came to a stop after about 3 rotations, but I knew it wasn't over yet. We flipped forward this time, which was just as intense and no less terrifying. My god, was I glad when it's over. Coming off, I couldn't decide whether I liked it or not. Either way, it's something every visitor should try - even though it really was insane, I'm glad I did it.



The last ride in the area was Cyclone, so we checked in for it on our Flash Pass and got in line. We waited for the front row, which was probably a good decision as the ride that followed was unbelievably rough. I don't know why they opted for the topper track on just part of it - it would have been a much better idea to give it a full Iron Horse makeover. Seriously, the topper track was the best section of the ride. Everything else just hurt beyond belief. I was genuinely thankful when the train entered the brake run. Now that we had ridden pretty much everything we wanted on this side of the park, we planned to head back to Bizarro. Of course, I needed the kiddie coaster credit. I hid my face in shame as I boarded along with several other toddlers. The coaster itself was not that bad, but I was eager to get off nevertheless. One ride I did want to stop for was Scream. I love drop towers, and this was no exception; Scream was really fun.

As we were walking back to Bizarro I went to punch it in on the Flash Pass - unfortunately, the ride was down. When we arrived at the entrance, there was a bit of a line forming. We figured this would be a good time to grab lunch across the midway at Johnny Rockets, so we could get right on Bizarro if it opened. After eating the worst Johnny Rockets burger I've ever had (what did I expect from Six Flags), the line was longer but the ride was still not open. We decided to move on for now.


The next coaster in front of us was Gotham City Gauntlet, which I was excited to try because it was new. Normally I don't mind Wild Mice too much, and this one certainly looked good. Fortunately, our Flash Pass got us on with no wait. We'd soon learn that that was all its worth. GCG was brutal - not only was it rough, but it threw you around, more than a usual Wild Mouse. It was flat-out uncomfortable; we experienced some really nasty jolts and painful maneuvers. One good thing I will say is that the theming was nice. Each car had it's own character, which was cool, and there were some cool props and effects throughout the ride. Now if only it were worth riding... Next was Catwoman's Whip, which I actually didn't know existed until we got there. Don't let that fact deter you from the ride, however; we got two great runs that we're fast, fun, and pain-free.

After Catwoman's Whip, we continued up the stairs and through Kidzopolis, where luckily there was not a kiddie coaster. For once, I would be spared the humiliation of finding a kid. We continued towards Hurricane Harbor this time, to hit Mind Eraser and Batman. We still had a bit of a wait on Mind Eraser, even with our Flash Pass. Just as we were boarding, we saw Bizarro running behind us. I put it in on our Flash Pass just as we were boarding Mind Eraser. What a waste of time that was. I thought Cyclone was bad, this was way worse. Now I know SLC's have a reputation, but the one I rode at Siam Park City wasn't really that bad. This Mind Eraser was actually effective in the sense that it bangs one's head back and forth to the point where one might actually suffer brain damage. The point I'm trying to make: avoid Mind Eraser at all costs.


We sprinted back through Kidzopolis after that, and headed straight for Bizarro. Once we threw our stuff in an overpriced locker, we only had a station wait. Seeing a long line for the front row, we settled for the second, and we were seated in just a few minutes. The view on both sides as we headed up the lift; the water on the left and park on the right was strikingly similar to Millennium Force. The drop into the tunnel was not, and with in a few seconds that was exactly where we were headed. We plummeted into the fog, pulling up sharply into the second hill. We got some decent airtime here, but nothing like what we were about to experience. The turnaround was nothing special, but as we entered the next low turn, you could see some of the old red paint showing through on the track. The next two hills took me by surprise. I was almost thrown out of my seat. The next section was completely insane: airtime hills interspersed with strong turns and fog! This ride just did not let up, it was crazy forceful and the airtime was amazing. There was no doubt in my mind - I was riding again.

With a review like this, shouldn't Bizarro be my #1 Steel coaster? As much as I want it to be, it isn't. There are a few things I didn't like about Bizarro. For one, it was a little rough. Nothing extreme, but this automatically put it below Wild Thing (#3). It was really flying, so maybe that was part of it, but the airtime also slammed me into my lap bar a little. These little grievances put Bizarro at #4, even though it is still an amazing ride and one of the best coasters I've ever been on.

That left Batman: The Dark Knight as our last coaster of the day. We were lucky to have ridden Bizarro when we did; it closed again almost right after we got off. Batman turned out to be a very good last ride as well. We were running out of time, so we just took the third row. This was actually a really nice floorless model. It was not only fast, but kept its speed throughout and had several thrilling elements. It really twisted around itself, which was fun and disorienting, not to mention that I love it when rides go over the paths. We started down the curved drop and headed immediately into the loop, picking up quite a bit of speed. The dive loop and turnaround that followed were great as well. Throw in a pair of corkscrews and another turn or two, call it a ride. Batman may not be very big, but it was a lot of fun. One of the best rides of the day.

Unfortunately, it was time to head out of the park after that. I grabbed one quick ride on Twister, the top spin, and we made our way toward the exit. First stop on the way out was the Season Pass Center, however. I guess all of the in park advertising worked, or at least we fell for it. Sporting our new season passes, we headed out of the park, already planning our trip to Six Flags Great America. Our Summer Road Trip was over, but SFNE was a great way to end it.

Overall Park Rating: 7.5 out of 10 Stars
To view all Six Flags New England photos, click here.

Wednesday, October 5, 2011

Amusement Park Accidents and Incidents

WARNING: THE FOLLOWING POST MAY CONTAIN FRIGHTENING/GRAPHIC INFORMATION, VIDEOS, AND PHOTOS!

So, it is a part of life: getting hurt; but that doesn't mean it should happen on an idle Tuesday as you enjoy your favorite amusement devices at a local amusement park or vacation-destination; but it does. What this post is offering is a look at some historical ride accidents that have led to INCREASED SAFETY PROCEDURES around the world. My goal/intention is not to scare you (although some things that follow may do just that) or get you to become afraid of your favorite rides, it is merely to bring light to that fact that this industry is becoming one of the safest out there and even as rides get more intense, the chances of you dying on a roller coaster are becoming smaller and smaller, and, as of this posting, you have the following chance of dying on a roller coaster: 1 in 300 MILLION! So rest easy you worriers, you're golden!



Coaster in the Netherlands that was evacuating riders as the ride continued moving.


Six Flags Kentucky Kingdom (Defunct)

I am not ignorant enough to believe that this park closed due to this incident, but, in 2007 a young girl boarded Superman: Tower of Power: an Intamin Drop Tower when the cable snapped at the top of the tower and severed the girl's feet. See the video below which contains a news report with live witnesses. This incident caused sweeping investigations of rides of this type as they were shut down across the nation/world to ensure that the ride was not predisposed to this type of malfunction. It turns out this was a freak accident.






Six Flags Magic Mountain

In the photo below, you will see the roller coaster Ninja, where in 2008 a 20-year old man entered a restricted area below the ride and was struck and killed by the coaster train. You will see in a later post how this is a serious concern for parks and why fencing and signage is extremely important in maintaining guest safety.
Ninja @ SFMM

Six Flags Over Texas

Roaring Rapids is the SFOT version of the amusement park staple water attraction of a river rapids ride. Until this incident in 1999, these types of attractions had been relatively accident-free. In 1999, a raft flipped over in 2-3 feet of water injuring 10 and killing one 28-year old woman. Since this incident, the rubber surrounding the base of each raft has been reinforced and the likelihood of a repeat of this accident has been significantly reduced.

Roaring Rapids @ SFOT


Six Flags New England & Darien Lake

Both of these parks have Intamin Hypercoasters with the Superman/Bizarro theme and similar layouts. In 2004, the SFNE version had an incident in which an oversized park guest was ejected from his seat and killed. It was determined that the man was too large for the T-bar restraint and it did not close effectively. This tragic mishap has led to increased safety precautions that have been nothing short of controversial. You may have seen signs or read blurbs in park maps/brochures that explain "guests of exceptional size may not be permitted to ride." This is a precaution that parks have implemented to avoid the chance that another guest lose their life or become injured due to their size making it difficult to restrain them. This is controversial because some guests believe this to be discrimination based on their size. This is where I disagree. Is it controversial to increase a safety measure? No. Is it controversial to put limitations on riding a ride if the nature of the ride permits it? No, and I will explain why. If an overweight guest were to be injured on a ride, they might file a lawsuit. The park is protecting themselves AS WELL AS the guest. And, let's be honest, if you are too big to ride a ride at an amusement park, step on a scale, subtract about 50-100 pounds and then WEIGH THAT. Sorry if that is harsh, but it's your life and your health, and your REALITY, deal with it.

At Darien Lake, there was an incident on their Superman coaster this year in which an Army Sergeant, who was a double leg amputee, fell out of the coaster to his death. This incident was determined to be the cause of operator error as the safety guidelines of the ride include all riders must have BOTH legs in order to ride. As a result of the accident, parks across the world have stepped up safety guidelines in this arena, making sure to protect the safety of their guests and ensure another tragic loss like this doesn't occur again.



Superman: RoS @ SFNE & DL

Cedar Point

Cedar Point may have been voted the "Best Amusement Park in the World" (Amusement Today) 14 years in a row, but the park isn't immune to incidents! In 2007, the Magnum XL-200 had an accident in which 2 trains collided in the station at about 10-15 mph. No major injuries were reported. Also, on two separate occasions, the Wildcat coaster had train collisions, the most serious one occurring in 2008 and sending 9 people to receive medical treatment. The incident involved a train/car rolling backwards down the lift into the station.
Top Thrill Dragster, plagued with mechanical issues its first two years of operations (2003-2004) experienced its most severe malfunction in July of 2004 when, during the launch, the metal cable that pulls the train to the end of the launch track and releases it up the Top-Hat, frayed and sent shards of metal and hot oil into the faces of 4 riders. this incident is important to note because this was the first and less severe of this type of incident to occur as you will watch later in this post.

Magnum XL_200 @ Cedar Point



Top Thrill Dragster @ Cedar Point

Six Flags Magic Mountain

Colossus is a wooden racing coaster famous for its iconic structure featured in many movies and TV shows (National Lampoons' Vacation, Step by Step, et. al.) but, in its inaugural season (1978) the coaster had a double down that was infamous for its sharp, ejector airtime. That season, a park guest was ejected from the coaster and fell to their death. After the incident, the park took drastic action and reprofiled the coaster to remove the double down (one drop that actually is compromised of two) as you can see in the pic below. The train is traveling over the section which is now straight, but you can see under the reprofiled section where the double down used to be. It looks as if the red train is floating over the track.

Colossus (reprofiled) @ SFMM

Kings Island

Kings Island suffered a great loss in 1991. On June 9, 1991, dubbed "Black Sunday," 3 people lost their lives in the park. A guest jumped into a pond to retrieve a lost item and was electrocuted by a malfunctioning water pump. A friend saw this and jumped in to the rescue and was electrocuted. Finally a park employee jumped in to the rescue and was also electrocuted. Ironically, and unfortunately, the rescuers were both killed but the original victim survived. Later that night, a woman boarded Flight Commander (a fun Intamin Pilot ride...see photo) with a Blood-Alcohol-Level of 3.0 (or as I say, 3.WHOA!). As the ride began, she lost consciousness and slipped out of her harness and as her carriage inverted, she fell 60 feet to her death in full view of spectators. The ride closed the remainder of the season and reopened in 1992 and eventually closed due to low ridership (as a result of the fatality) in 1996. (I rode this ride many times and loved it, however.) It is thought that, when the park banned the sale of alcohol in 1993, it was a direct reflection of this incident, although it was never stated as such.

Flight Commander @ PKI

Son of Beast. Sometimes just saying the name can induce pain and panic in some individuals. That would be the case with my brother, who rode the ride at 4:45pm with me on July 9, 2006, when the ride had the largest malfunction in its 6 year history. The ride's structure cracked during the first helix as it was descending into it and caused a severe jolt to the left and then immediately to the right during a section of relatively straight track. As someone who was on the ride I can tell you that this is one painful ride, but this was not normal. As we were dropping into the helix, the jolts loosened my hands from the lap bar and I ended up hitting my hands in my face and caused a bloody nose. My brother held on tightly but, during a quieter section of the ride he screamed, "Stop the ride now!" Upon stopping my brother was crying, a sight I was not accustomed to. He could not get out of the train without my assistance. I carried him out and asked for a park employee to assist him but none could; they were busy helping those who couldn't move at all, due to back or neck injuries, get out. Medical assistance showed up at the exit and my brother was taken to first aid and later the hospital where X-rays revealed a broken rib. I did not seek medical attention. I was one of a handful who were able to get off the ride with minimal injury and who did not need medical attention, save for some water and a tissue. I was lucky; 27 others, were not. I can honestly say, that the removal of the loop on this ride was pointless. The loop was the smoothest part of the ride and did nothing to address the structural integrity of the helix section of the ride, where the accident took place.
The ride reopened to the public one year later without the loop, only to close in 2009 when a woman complained of injuries. The ride has been closed since...thankfully.






Knott's Berry Farm

Xcelerator's cable frayed in 2009, just like Top Thrill Dragster, however; there is POV video of the incident, taken from on-board cameras that capture video of your experience for purchase after you ride. Be warned, the video is terrifying.




Derailments

I have provided some photos of roller coaster derailments...a rare occurrence on coasters. The first is of a stand-up coaster called Fujin Rajin II in Japan at a park called Expoland. The incident happened in 2007, and the park closed in 2009 due to a lack of customers following the incident. Japanese culture takes great issue with things like this and the park management never could recover.


Fujin Rajin II @ Expoland


Expedition GeForce @ Holiday Park (no injuries)





Wild Thing @ Valleyfair (no fatalities)


Inflatables

More injuries are reported on inflatables than ANY coasters at ANY park! Check out the video below to see what happens in a gust of wind to these inflatables. Be careful when using these devices and please supervise your children closely!





I hope this post hasn't scared you into avoiding coasters, rides, or amusement parks. Just be informed, be safe, and pay attention to any and all posted or communicated safety guidelines. They are there for YOU not for them.

Thursday, September 1, 2011

Six Flags Ride Roundup 2012

What with all of the Six Flags 2012 announcements today, we thought it would be convenient to compile them all in one place. Unfortunately, Blogger won't let me include more than one ride video per page, so be sure to click on the links to view the videos and other info. All photos are courtesy of Six Flags. Enjoy!


Six Flags America


SFA will be getting Iron Wolf from Great America as was predicted. The ride will be renamed Apocalypse: The Last Stand. Here's the official page.


Six Flags Discovery Kingdom




SFDK will add its own version of Superman: Ultimate Flight. Unlike the B&M flyers at other parks, this one will be a launched coaster from Premier, and will stand approximately 150 feet tall. Be sure to check it out - it's quite unique. Visit the page here.


Six Flags Fiesta Texas
SFFT will be adding a 200-foot tall Star Flyer, "Sky Screamer," in 2012. It will travel at approximately 40 mph and will hold 32 guests. Check out the official page.


Six Flags Great Adventure
Like Six Flags Fiesta Texas, Great Adventure will be adding a Sky Screamer in 2012 as well. This one, however, will only be 150 feet tall. Check it out here.


Six Flags Great America




SFGAm plans to introduce it's newest coaster, X-Flight, in 2012. The roller coaster will be a B&M Wing Rider, standing 120 feet tall and reaching speeds of 55 miles per hour. It will feature five inversions, and will be approximately 3,000 feet long. More details here: X-Flight.


Six Flags Magic Mountain




SFMM will add the world's tallest drop tower for 2012, Lex Luthor's Drop of Doom. The ride will be added to both sides of the Superman: Escape from Krypton tower, which will give it a height of 400 feet. Check out the video below or visit the official page here.


Six Flags New England




As expected, SFNE will be receiving Deja Vu from Magic Mountain, although it will be renamed Goliath. It will stand 190 feet tall, and will reach speeds of up to 65 mph. Check it all out here.


Six Flags St. Louis




SFStL will be adding onto Hurricane Harbor, with the addition of two AquaLoop slides under the name Bonzai Pipeline.


Tuesday, August 23, 2011

HodgePodge: Make-up for Week of August 14


I apologize for the lack of new material lately, I've been on the road and busy with other things as well. As a result, I had no time to post a HodgePodge! Hopefully this one will make up for last Fridays, and we should still have one for this week as well.

Carowinds

Photo courtesy of Screamscape.
Screamscape posted this picture of a teaser photo at Carowinds, reportedly located near Carolina Cobra. They point out that the design at the bottom looks very similar to the Windseeker structure. This would also fit with the "Mouthless Mutters" teaser.


Cedar Point
If you haven't seen it yet on our "New for 2012" page, Cedar Point has announced the addition of Dinosaurs Alive! (and mat-racer slides for Soak City) for 2012. Not only is this a disappointing announcement, but the video for it is almost laughable:




I'm not too excited about the dino-SOURs myself, but hopefully this means a larger than usual addition for 2013.


Disney
Westcoaster has two large updates from the D23 expo, including discussion on Shanghai Disneyland, DCA, the Fantasyland Expansion, Cars Land, and more. Check out part one here and part two here.


Europa Park
Europa Park released this great preview video for Mythos a few days ago. The animation looks great and the physical model is really impressive. Be sure to check it out:




Knotts Berry Farm
Windseeker is now opened at Knotts, and received a very positive review by the Los Angeles Times.


Six Flags New England
Masslive.com confirmed last Tuesday that Deja Vu will be leaving Six Flags Magic Mountain to be added at Six Flags New England for 2012. The ride will reportedly replace the Shipwreck Falls water ride. Screamscape additionally reports that it might be named Goliath. I'll have to agree with them on that one - not the best name for such a short ride.

Thursday, July 21, 2011

Photostream: Six Flags New England, July 2011


You know the routine... More than 175 images from Six Flags New England, taken on Monday. Enjoy!


Tuesday, July 12, 2011

The Park Impressions Summer Road Trip!


Announcing the Park Impressions Summer Road Trip 2011! We've hit the road, and we're planning to hit some of the best parks along the way! Not all plans are finalized, but we're currently planning to visit Kennywood today, Dorney Park tomorrow, and Quassy and Lake Compounce on Sunday. We're trying to stop at Six Flags New England, Six Flags Great Adventure, Knoebels, and Waldameer as possible stops as well, but I can't confirm these yet.

What this means is a lot more Park Impressions will be added to our ever-growing list. I'll also have a lot more photostreams, and I'll be tweeting live from parks when my phone chooses to cooperate. I'm trying out a new camera as well, so we'll see how that goes. Unfortunately, our news updates and HodgePodges will become a little irregular, but I'll be working on more updates when possible. I'm busy working on the Elitch Gardens Park Impression right now, and hopefully I'll have that up soon.

Please be sure to follow us on Twitter and Facebook for the most up-to-date news from the parks while we're on the road. Thank you for your support!


Monday, April 18, 2011

Monday General News Update

In U.S. News:

Busch Gardens Tampa -
The first round of testing on Cheetah Hunt began last
weekend at the first launch. They plan to test each
launch individually with water dummies. Photos and
video at BGTNation.

Hersheypark -
More preparations for the park's 2012 addition is
underway. The park is currently working around the
lagoon area. More photos at Keystone Thrills.

Kentucky Kingdom -
After being denied both a $50M bond and then a
$20Mbond by the state, Ed Hart plans to seek a
$17.5M bondfrom the city, which would benefit
the local government as well. More details at

Kings Dominion -
Intimidator 305 2.0 seems to be a hit, with no trim
brakes on the drop and reports of fewer trims on
the third airtime hill as well. Great trip report at

Sea World San Diego -
Preparations for Manta are flying along (pun
intended),as construction walls are going up
and the site is being cleared for construction.
See more at Screamscape.

Six Flags New England -
Six Flags New England opened this past Saturday,
with a full trip report posted at SFNE Online.

In International News:

Heide Park -
Heide Park's new Dive Machine, Krake, opened
for its Media Day was on Saturday. The ride looks
like a lot of fun. Check out the full report over at

Hong Kong Disneyland -
Disney Rep. Tom Staggs has confirmed that Toy
Story Land is slated to open in Fall of 2011, Grizzly
Gulch in 2012, and Mystic Point by 2013.

Tokyo Disney Resort -
Tokyo Disneyland opened on Friday. See photos and
videos at Disney and More.